Creative control scheme and very clever use of changing aspect ratio. I really liked the environmental storytelling. I have mixed feelings about the camera going up and down while crawling, it was annoying but also added to the claustrophobia in a way. Also, I’m not sure I fully understood how to properly alternate hands, but that might just be me. Anyway, a really solid entry! Side note - this would be truly terrifying in VR
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thank you so much taking the time to play the game! Yeah there’s a big discussion about the camera. On one hand, it’s annoying and a little nausea inducing to always looking down and up, plus the feeling is not the best. On the other hand, like you said it creates the feeling of claustrophobia, it desorient the player and leave place for some spooky sequence. I don’t really know what is the best solution for this. And I saw a version of it in VR, but the gameplay was quite different