Thank you for the reply that really clears up some things! Funny thing regarding the room noises, that was actually something that I had originally planned on doing, but it got pushed back due to time constraints. Something I actually do want to do in the future is do a full SFX pass on a ton of things since I didn't have time to implement them in the jam game version. Additionally, for the tutorial, that was another thing that I had to cut. If you remember the bulletin board in the office, you may have noticed that there weren't a lot of papers on it. There were three things in total: the controls, a poster giving you some tips for anomaly identification, and a newspaper with some story/lore. But I had actually planned on there being a lot more informative posters being displayed on the bulletin board.
One of the key things I had to cut out due to time constraints would have been unique visual posters for specific types of anomaly traits to look out for. I actually still have a reference image that I was going to use for what I had in mind (via a SCP Reddit post) that I never had the chance of using. I appreciate the detailed reply, this will go a long way in helping me out in the future :)
