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(1 edit) (+1)

I fell into the void :(


I like the structure of the game, impressed with how you put together the different areas which all felt pretty unique. It gave the game a nice sense of exploration, I had the feeling of wanting to discover all the masks and their abilities...

I myself was trying to create a game with a similar exploration vibe, and I even wanted to do the masks = abilities thing but had limited time to do that so instead went for just polishing the basic combat more.

The cactus guy was hard to kill! I almost gave up there. After I got the balloon mask I didn't know which direction to go from that upper doorway, that's how I fell to my doom!

Great job overall, biggest critique is I didn't hear any sound or music at all, that would have added a lot.

Thanks for your detailed reply! And great job in killing the cactus!  :D The double damage due to missing I-Frames makes him way too hard.


With the balloon mask abilities, you can take the shortcut to the first room and reach and enter the final door there, unfortunately that's not really communicated. When falling off, you can reset with R, but of course we should prevent falling off in the first place. xD

Agree on the music part, we lacked the time for music and sfx. However, we intend to polish the game and add audio to upload a post jam version in a while. ^^

Thanks for playing, will check out your game as well!