Thanks, now I know how trains work!
MysteriousJuice
Creator of
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The actual gameplay was a little bit clunky and hard to get into with only this one level (but well, its a Trijam entry xD), but I love your idea. I also thought about making an orchestra themed game, but just couldn't come up with an idea that I would be able to execute in just 3 hours. Congrats on this one!
Thanks for your detailed reply! And great job in killing the cactus! :D The double damage due to missing I-Frames makes him way too hard.
With the balloon mask abilities, you can take the shortcut to the first room and reach and enter the final door there, unfortunately that's not really communicated. When falling off, you can reset with R, but of course we should prevent falling off in the first place. xD
Agree on the music part, we lacked the time for music and sfx. However, we intend to polish the game and add audio to upload a post jam version in a while. ^^
Thanks for playing, will check out your game as well!
Thanks a lot for playing and your feedback! Unfortunately we had to rush the level creation and did not implement any tutorials or hints on what the goal is, and some fights are too hard. In short, you always have to look for the next mask-wearing enemy to claim his mask and unlock new powers, some of which are needed to defeat other enemies.
Thanks for playing and your reply:D
Yeah the idea was that that the chicken is more agile and the egg much faster. So if you get stuck with the egg, or break you do the little platforming passage to get new food and can afterward continue as an egg, but we didn't get to polishing the level.
My best time is around 50 seconds and one of us managed to finish it in around 30 (I have absolutely no ideo how he did this xD)
Extremely well made entry, especially for your second (and first) jam. :D Like many other have already said: The presentation through artsyle, music and intro is spot on for a jam game, and the implementation of the theme as well as the limitation is creative.
The controls felt great, but "coyote time" (the ability to jump even if you just left a platform) would have made them even greater, and I would have loved some button to slide down walls faster. Maybe you can incorporate this in your next platformer ;)
I needed some time to figure out what was going on, partly because the descriptions were not fitting, but after I got the hang of it I had a blast. Unfortunately I broke it, after I picked a stem with the stem card and then dropped a fire on the potential stem position. It placed the right fire into the air and froze after I tried to start the next day xD
I think this is a really creative implementation of the restrictions AND the theme. A shorter timer would have been great and some little overarching storylines, like saving someone or something in one decision, and having to sacrifice them laterin order to maintain balance, but thats just an idea. Great job! :D
The infinite jumps were semi intentional xD. The time crunch in the end was real and we didn't have time left to polish the character controller and level.
Sometimes you miss the minilevels that spawn to find new food, we implemented the restart option for this, because just walking through isn't really fun, but getting the first egg jumps right and sliding over half of the map is. xD
Thanks for playing it! ^^








