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MysteriousJuice

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A member registered Dec 24, 2024 · View creator page →

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Great entry! The soundeffects are great and the music made it extremely epic. The combat was polished and felt great once I got the hang of it, however, I would have like to have just a tiny amount more range. Also maybe use the classic WASD controls next time ^^ (and controller support)

Thanks for your feedback. ^^ We intended to add aloading screen, when we realized that the game sometimes stutters when new shaders are being loaded. Using the loading screen to show the player that the game is not frozen while loading the next level is a great idea too!

Yes! There is this one anime with an overpowered slime, but in games they are just this weak area 1 enemy, we definitely need them in more prominent roles!

Thanks a lot for your kind reply. :D We are currently planning a post jam version, where we address issues and add some content. Your feedback is appreciated!

Yep, we had to rush the level creation and forgot to add the invisible walls there, some would call it a feature xD. Thanks for playing :D

Thanks for your detailed reply! And great job in killing the cactus!  :D The double damage due to missing I-Frames makes him way too hard.


With the balloon mask abilities, you can take the shortcut to the first room and reach and enter the final door there, unfortunately that's not really communicated. When falling off, you can reset with R, but of course we should prevent falling off in the first place. xD

Agree on the music part, we lacked the time for music and sfx. However, we intend to polish the game and add audio to upload a post jam version in a while. ^^

Thanks for playing, will check out your game as well!

Sure, will look into it once you update it. We will probably upload a post-jam version as well. We didn't have the time to playtest, so our game is way too hard.

Thanks a lot for playing and your feedback! Unfortunately we had to rush the level creation and did not implement any tutorials or hints on what the goal is, and some fights are too hard. In short, you always have to look for the next mask-wearing enemy to claim his mask and unlock new powers, some of which are needed to defeat other enemies. 

Great entry, I loved the visuals! Actually managed to defeat the dragon first try, but would have liked to be able to attack while moving.

thanks :D, Göndyr (one of our team) cooked with the wobble animations 

Thanks for playing and your reply:D
Yeah the idea was that that the chicken is more agile and the egg much faster. So if you get stuck with the egg, or break you do the little platforming passage to get new food and can afterward continue as an egg, but we didn't get to polishing the level.
My best time is around 50 seconds and one of us managed to finish it in around 30 (I have absolutely no ideo how he did this xD)

Extremely well made entry, especially for your second (and first) jam. :D Like many other have already said: The presentation through artsyle, music and intro is spot on for a jam game, and the implementation of the theme as well as the limitation is creative.
The controls felt great, but "coyote time" (the ability to jump even if you just left a platform)  would have made them even greater, and I would have loved some button to slide down walls faster. Maybe you can incorporate this in your next platformer ;)

I needed some time to figure out what was going on, partly because the descriptions were not fitting, but after I got the hang of it I had a blast. Unfortunately I broke it, after I picked a stem with the stem card and then dropped a fire on the potential stem position. It placed the right fire into  the air and froze after I tried to start the next day xD

Thanks for playing ^^.  We should have increased the finish hitboxes height a little xD

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Thanks for your detaile feedback :), Our idea was to make it a kind of speedrun game, and we got pretty fast times after the jam (i think the best time one of us got was around 30 seconds), but we lacked the time to polish the level for this, so it does not really encourage this kind of gameplay. 

I think this is a really creative implementation of the restrictions AND the theme. A shorter timer would have been great and some little overarching storylines, like saving someone or something in one decision, and having to sacrifice them laterin order to maintain balance, but thats just an idea. Great job! :D

not sure if this counts as cookies, but great game xD

coyote time, nice

Yeah the jumps are cooldown based and a little scuffed, but you should be able to do infinite jumps. Trying a little further up and flappy birding above a wall should always work.^^

The infinite jumps were semi intentional xD. The time crunch in the end was real and we didn't have time left to polish the character controller and level.
Sometimes you miss the minilevels that spawn to find new food, we implemented the restart option for this, because just walking through isn't really fun, but getting the first egg jumps right and sliding over half of the map is. xD
Thanks for playing it! ^^

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my finger hurts, and the number does not fit anymore, but my most prized pig was worth around 10^25 coins xD

great entry

Died in wave 16 :D, figured high speed and a big sword would help me keep enemies at a distance and it worked pretty well.
Anyway, great entry! 
What was your max wave?

Hey sure, will look into it later. Thanks for trying our game. :)

Thank you! Scenarios like this were exactly what we intended, glad to hear that  it worked :D

oh... I found the controls, now it works

Those wolf sounds are indeed scary xD Good work. I think instadeath would have been moore fitting for the given limitation and the setting.
Maybe try to provide a web build next time, it will greatly increase the amount of ratings you get. ^^

RIP to those babyrabbits

That was fun! :D I loved the simplistic retro style and the music. A quicker reaction to any input would have been great.

I like the Idea of a stealth game, haven´t seen that many in this jam until now and i think it fits the limitation the best.
I guess you just got started with UE so good work and keep it up. ^^

I sadly couldn´t start the application on windows, it froze on the title screen.

Very cool game and i like the dash and deflect mechanic. It is honestly insane considering its your first Godot Project. The bullet reflect of the dash could be a little more forgiving, and i think it sometimes didn´t work at all, but i had fun nonetheless.

Great little game, I died way too often xD

Fantastic!

Cool Idea and really well made levels with a goood difficulty curve. Extremely polished as well :D

loved the idea and the artstyle

I love the ideo of creating different kind of puzzles based on the character your are playing! Good work! :D

ok, dann werde ich da nochmal reinschauen ^^, ich dachte es reicht, wenn die Ressourcen nicht auf 0 fallen und  im Samenstadium sowas wie Licht auch nicht gebraucht wird

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Dank niedrigen Einstellungen liefs eben sogar auf meinem Laptop ohne dedizierte Grafikkarte, nur das Zielen mit touchpad war nicht das Wahre, aber das geht auf mich xD. 

Super Idee und der Waldgeist sieht richtig cute aus  (die earphyiscs find ich besonders gut). Gefällt mir!^^

Hey, die Idee eines kleinen Ressourcenmanagement/Idlegames find ich super ^^ Bin mir aber nicht ganz sicher, ob es an mir lag, dass die Pflanze immer gestorben ist, oder ob das Game einfach noch nicht so weit ist ( ´・・). 

Bzw scheint der Shop ja auch noch nicht implementiert zu sein, oder? 

Dazu eine kleine Notiz auf der page was aktuell alles funktioniert bzw nicht funktioniert wäre ganz nice um Verwirrung zu vermeiden. :)

Nichtsdestotrotz echt stark für 48h! ^^

Danke ^^