I’ve been testing some shaders from ShaderGlass with the game in windowed mode. While a few of them look great, some can be disorienting or cause eye fatigue, especially those with heavy glow or bloom effects.
Regarding AI behavior, what if certain enemies, when they get stuck, try to shoot at the obstacle in an attempt to break through? Others might try to flank you around corners, but the "smarter" ones could create their own path.
Here’s a question, what are the chances of implementing a bullet vs bullet mechanic, something like a more direct offensive-defensive approach, instead of just dodging? For example, could high-rate-of-fire weapons like a 20mm cannon be used to shoot down incoming enemy fire? Or would that be redundant now that the new APS System is in place?
And lastly, is there any chance we could get a Val bunny suit cockpit icon, or maybe even alternative skins for her in the game?