Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The art style is pretty consistent and almost unnerved me in certain parts, likely due to the lack of music. But on that note, I think the game would've GREATLY benefited from music or at least some additional sfx from movement/interaction/etc. I did indeed beat the game, but it definitely felt like an abrupt ending. I understand that the gamejam time constraints likely meant you needed to end the game a bit earlier than intended. But I couldn't help but feel that the end of the game was a moment of "oh shit, we need some horror quick throw this in". That feeling likely stems from the fact that I feel as though us being on the farm and completing tasks didn't exactly feed into the horror aspect in any way. I am curious to see how this game would turn out if more time were given to expand on the story. Still, for being made in one week, this is very impressive. Great job overall and great game!

(+1)

Thanks for playing and a very big thanks for the in-depth comment! Yes, the game was ended sooner than intended but the main important things that needed to be cut out in interest of time was the build up (which I think really damaged the end product personally). Honestly, if past me were a smarter man, he'd spend more time on the game leading up to the ending and cut it off at a demo instead of trying to present this as a full product (which it isn't) and as mentioned in other comments of mine I am planning on expanding and remaking this into a full game. I'm very happy that you still thing what I was able to pull off is impressive though because I had and still have severe doubts, but if other people like it than that's most of what matters in the end. Thanks again for playing and thanks again even more for the in-depth comment, it really means a lot!