I was really impressed by the notably different experiences that I had between different playthroughs. I got a "good" and "bad" ending in my two playthroughs and enjoyed both experiences. I particularly liked how you conveyed the urgency of situation at the beginning with so many choices which felt like racing thoughts. The overall experience seems pretty balanced, but also a bit underdeveloped in some areas (the endings felt a little rushed, and the title is still in a placeholder state). I think commenting on the type of ending helps encourage a replay, but also seem a little clunky in the way they are currently implemented. Perhaps there is different language that conveys that information but still remains in character with the story?