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Funny thing is that this game was originally much more closer to the Operation type of game heh. I consider it as main inspiration here honestly. But yes, I originally wanted the player to need to do some precision movement with mouse / have some type of detail skill involved when removing the organs, but due to time limit, limited skills and uncertainty what kind of mechanics would fit I pivoted the game to be more about the fast pace stress and guessing what organs are what. 

I am half considering adding something still, but that we will have to see ^^ Thank you! I'm glad you enjoyed it and find appreciation in the more mood-based spooks I tried to go for. 

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It's funny, I was playing this on the couch with a friend, and I really thought I knew which organ was which until I got the stomach wrong 😂.