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(1 edit) (+1)

I got stuck here... dashing into the crystal doesn't seem to work all the time; there's a tiny boost but not enough to get to the next one. I got frustrated trying to figure this bit out so gave up. Main issue for me is it feels super awkward to press direction, jump, and dash with 1 hand (plus switch mask on right). Other than that the control feels pretty fair, little bit of physics jank but solid overall.

The levels just get way too hard too quickly xD.

I relied a lot on walljumping up walls celeste-style (walljump without pressing a direction, then going toward the wall...)  so I think I cheesed a few sections too. Actually the first thing I did was jump all the way to the top of the game from the first room - I guess in a way I got to the end? xD

Love the artwork and music, the tileset + background for the blue mask (above screenshot ^) is especially nice.

Thanks for trying it out! Really appreciate the time you took, especially to get further than most people so congrats on that! Yeahhh, the game is way too hard for a game jam. This is my first time coding and making a game, so I didn't have any time to playtest on anyone other than myself. Next time, this will be a priority. Trying to get the little boost to work with the jump crystals was a struggle. It works very consistently when you land on them, but not so much if you dash into them. I'm glad you liked the art! That's definitely what I feel the most comfortable with, as I'm a designer for work. Thanks for the review and feedback!