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Resident Evil Woman's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #7 | 3.350 | 3.350 |
| Use of Theme | #7 | 3.350 | 3.350 |
| Mechanics | #7 | 3.050 | 3.050 |
| Visual Asthetic | #8 | 3.500 | 3.500 |
| Overall | #9 | 3.350 | 3.350 |
| Usability (Does it work) | #14 | 3.500 | 3.500 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Definitely some hit feedback would be good. Also had a bit of an issue with the cursor being freed, resulting in the game being hard to control (though that might be an itch issue).
The enemies were also not very threatening since moving will make you never get it.
That being said, the aesthetic is really good, especially the moon on the final level.
Thanks for the comment. I tried to fix issues with cursors being freed, and I thought it should be fine now as long as you're playing the game fullscreen. If you hide the status screen (or show it and then hide it again) it should hide the cursor. If you had other issues with the cursor that couldn't be solved like that could you let me know how they happened?
Yeah, I should have made them attack faster or maybe wait to attack until they got closer or maybe nerfed walking speed while aiming...
Thanks!
Fun little third person shooter, as with most entries, better communication and feedback would have improved things by a lot, specifically visuals indicating where the bullet went, I had trouble telling if I had kept missing or if the enemies just tanked the bullet as there were no particle effects or any sort of reaction from the monsters.
I was also a bit confused by the reload mechanic, sometimes she started reloading even though I only fired one shot since the last reload.
Thanks for playing. Yeah, feedback would be nice but I just didn't have the time. As it was I wasn't able to add half the content I wanted.
The gun is a revolver that reloads one at a time. Maybe you cancelled the reload by shooting after only loading one?
Pretty cool, pretty fun. Music tended to glitch out, but besides that, Redfield-tastic
Thanks for the comment. There shouldn't be any music; I assume you mean sound effects? Honestly the sounds were pretty last-minute. If I were to continue work on it, (I won't unless there is another spring cleaning PhaseJam) the sound design would definitely be a priority
Yeah, i meant the gunfire sound. Excited what you'll make next phasejam!
Fun! Esc isn't a great key for the menu as it frees the cursor and it wouldn't disappear again for me. Could do with some feedback on shooting/hitting too; killing enemies felt a bit inconsistent and I'm not sure whether that was just me missing because of the angle or something.
Thanks for the comment. I updated the controls to use Q instead, and gave it a button for controllers as well. I would have liked to add feedback to the kills, but I was more focused on adding content, and even then I wasn't able to add much... It might feel inconsistent because there is a small sweetspot hurtbox in the center of the pumpkins that deals 4x damage. If you hit it, you can kill them in 2 hits but if you don't it will take 5.