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Yo this concept is awesome! I think a much faster turn around time would be nice, unless you want it to be a sort of rage game because I can see that working as it is. Also, in the air movement should probably act differently than when on the ground, I noticed you still gain momentum as if you are rolling. Love to see unique and awesome ideas on here though, great work!

Yeah it was not intended as a rage game but ended up being one, I guess. Initially the design was to punish player for gathering too many bones in one go, but overall , yeah, should've invested more time into fine tuning movement :)

Thx for playing!