Thanks for playing, and giving feedback! the maze SHOULD be procedurally generated (assuming I fixed that bug) I did feel like it was missing some sort of agency as well, something a monster chasing the player would help with. or at the very least some sort of creature that the player has to deal with. I originally was thinking of making some sort of bat enemy but ran out of time :/ The TVs can actually be picked up by interacting (E) with them, and can be thrown, and destroy the walls, creating sort of a shortcut. The maze is square and only so large so breaking through some walls can allow you to escape much faster. But that feature isn't entirely obvious, so I need to work on that. I originally thought of the candy as a sort of breadcrumb that the player can use to mark where they have or haven't gone, but I think I need more candy for that.