Quick n Simple: cool and fun I'm interested in seeing where you go with this :3
More specific thoughts:
- The Memory cards feel impossible to use with the pre-made deck because you have to draw the memory generating cards to get a chance of even using them. I assume this would be less of a problem once the concept of relics and building a deck are introduced but something to keep in mind.
- Stuff that targets enemies should have enemies shake to indicate that they're the ones needing to be targeted.For clarity purposes, you may need to have faint lines pointing from the card to valid targets? Or something. I imagine a tutorial will likely ease a lot of pain points in learning (not that I struggled with it at all personally and the text on the page explains it but yeah obviously its a prototype tutorializing isn't important yet.)
- Having ONLY 4 actions (by default) to work with is cool and fun I think. Having to work within restriction is fun and I think part of the appeal of card games is "cheating out" stuff/manipulating rules to do More.
- I kinda feel like having Commands do reduced values for being used outside of class doesn't feel greaaaaaaaaaaaaaaaat but I do like the presence of "Neutral" cards so it might actually be fine. Ideally the values displayed on the card would change depending on who you hover over while targeting with it but yeah. Another thought related to this is that using Commands outside of associated Character could cost Memory but that's like a whole design tangle to think about.
- I think the symbols/icons were very clear on what they meant at a glance (at least to me who is video game literate so idk how much that's worth lol) so I think its pretty good there!
- good art style big fan you already knew this but I feel its worth stating.
- oh if there's gonna be multiple characters there's a possiblity of having them split into "classes" and then have the cards be for "classes" instead of owners? Idk if that necessarily aligns with what you have in mind but that's something to keep in the back pocket I think.