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I appreciate the long feedback c: thanks a lot!

Glad you liked the intro! As for the room with the huge bars, I tried to stop the player from running all the time since it would make the walking mechanic obsolete if you could run all the time but I see how it is rather frustrating than making it fun to switch from running to walking. You can kinda skip those bars if you time the jump + wallrun right to go over them but I should have put more time to design the rooms.

Thanks again for giving a shot!