I've been following this game's design on tumblr, and every single post has made me more and more excited to see release. Immediate buy and download to read soon.
The Handler playbooks are particularly fun additions on a first read through, and I love how the Apocalypse Keys amendments to PbtA come and emphasise how play will likely feel at the table- for both the Girls and the Handler.
Every move I read through, I'm intrigued by the riffs on the 'standard' version you might find in another game, and how it works towards this incredible atmosphere- each move is my favourite, and then I read the next one and immediately fall in love again.
Each mechanic is well tuned to, again, further that atmosphere of oppression, of mechsploitation, and the wording is so well tuned to get across not just what the mechanic is but also what it will feel like, what you do with it as Girl and Handler. Its a legitimately enjoyable read as a piece of text that tells you about this world.
Moving onto the Handler, the creation of the quadrant and having your own little 'faction turn' as it were is fantastic. Getting to put your head in the game as the Handler and not only as the MC of the game promises to be a lot of fun, not only to read about but to play too.
The Scientist certainly piques my interest with their Big Picture move, which puts an additional timer on the campaign, and a Sex Move that will certainly have the Girls keep coming back for more (if they know what's good for them, they won't interrupt the experiments).
The Gorgons and Harpies are compelling enemies, and I like how modular and helpful the design is at helping you create your own Gorgons to face without delving deep into numerical advantages. The impulses, the plays associated, and the assets certainly give a great way to make-your-own-monster. Reading it, its great to port over to other games, such as Girl by Moonlight's On a Sea of Stars. (And the Harpy? Chefs kiss. Gorgeous. The contrasts!).
The Rebel Groups and the Rebel playbook are also fun to flesh out the world further- each description comments pithily on a very particular current social group found online. Equally, the associated playbook reads well and certainly makes you think about how you would implement it in play, just like the Harpy.
One last comment; the Notes are a very fun addition, written in the same language as the main text, managing to clarify some questions (mechanically) and bring up some more (narratively) about how to play and how to play.
Overall, had a fantastic first read of the game, well worth the excitement to read it in full, and excited to bring it to table some time soon!