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(+1)

Only played the demo. Not sure if this was before or after Last Love but your writing has massively improved dialogue-wise. Feels much more natural. Last Love was still interesting from a pure story concept, even if I felt it went a bit weird and nonsensical in places.

Personal advice: The statistic screen having some form of visual representation is something to look into I think. Text is great, but I imagine with AI it wouldn't be too hard to get visuals, even if it was just a lower body graphic.

The 'statistic' screen is what drew this back to my attention, as I was sort of reminded of a Dragon Quest animation series that used a similar gimmick of negative body modification. Granted the similarities turned out to end there and this is seeming a very linear experience with little choice in the experience/content beyond following the story and the 3 different endings (which I hazard are something like a bad, good, and neutral ending?) Ultimately though from our previous discussion I get this is by design and just how you go about making games. That's respectable.

Obviously I can't comment on the entire thing since I only played a rough amount of the demo, but I was a bit surprised that the futa character did a face-turn like that. Usually the character like that exists to serve as a 'life preserver' for the MC. Knowing you, there's likely a good reason for her behaviour that's explained further along.

Ultimately I don't have nearly as much to say as I did about Last Love, but I do kinda hope you do something with a similar statistic system and perhaps 'slightly' non-linear, or at least content selective.