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(+2)

Great question! :D 

My background is 10 years in enterprice programming, and I recently started learning game dev as a hobby. Before this, I had only played around with platforming mechanics. Without that background, it probably would've been imposssible for me to make it in just 2 days.

When the theme and object were revealed for the jam, I came up with this idea and decided to experiment with it. It was an iterative process with lots of trial and error. I spent around 2 days just working on the main machanic and 1 day on everything else :D. At first, it was much buggier, but step by step I fixed the issues and made it smoother to draw.

By the way, I already have a better version of drawing mechanic, but I don't want to update it until the voting period ends.

If you found it interesting, I might make a dev vlog or something with more technical details about how it works, since I couldn't find anything like that online. Anyway, I plan to keep working on it and see if people enjoy it.

Thanks for the comment and for playing!

(+1)

I'm also interested in a technical breakdown if possible!

(+1)

If at least one person is interested, then I'll definitely do it! :D

I plan to make a YouTube devlog for this game, along with a tutorial where I'll go through all the steps of how I implemented the mechanics. It'll take some time to make sure the tutorial is clean and clear, and I'll include the GitHub source code as well.

You can follow me or add this game to your collection - I expect to post devlog here in about a week or so.

Or let me know if there's another way I can share it with you :D

(+1)

I followed you already!

Thanks! I really appreciate it