Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Can see a lot of works gone into this, lots of art work, and level building.

I think though the player needed more vision of whats ahead, and more gravity or responsive feel to the jump/dash controls. 
I got quit frustrated as a player at having to learn where every enemy was coming from, how slow I needed to go up a stairs to not overshoot and land on them,..
A lot of the time as devs we learn the game we're building so well we're such strong experts in the game, we forget that new players don't know how to play it yet.

I recorded my play through attempt. Hopefully it gives some insight into how a player (not super skilled in this style of game) interact with it.
https://www.youtube.com/watch?v=JiRN2JOTBP4

The Update you've made has very much helped with the handling. Got stuck on the fire  pit section though, couldn't find a way across after several attempts