Can see a lot of works gone into this, lots of art work, and level building.
I think though the player needed more vision of whats ahead, and more gravity or responsive feel to the jump/dash controls.
I got quit frustrated as a player at having to learn where every enemy was coming from, how slow I needed to go up a stairs to not overshoot and land on them,..
A lot of the time as devs we learn the game we're building so well we're such strong experts in the game, we forget that new players don't know how to play it yet.
I recorded my play through attempt. Hopefully it gives some insight into how a player (not super skilled in this style of game) interact with it.
https://www.youtube.com/watch?v=JiRN2JOTBP4