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(+1)

The presentation is really good on this one :)  The puzzles/minigames are interesting but was really confused by the flaccid key one.. Then suddenly it changed to another key? A checkpoint/level restart would be appreciated since its a bit rough having to restart each time!

Also got a glitch where day 2 lock slide would not vanish from day 1 when rushing the dialogue xD  

Really nice work though :)  

(+1)

I called the minigame you're thinking of "ring" during dev time but "flaccid key" is honestly a much better name.

Yeah, that one is unclear as is.. I wanted to add more impact or something, anything to gave the idea you were looking at 30 different keys and looking for the one good one, but it just got away from me and now its just a spinning wheel on one side and a still PNG on the other.

One thing that'll need some work later down the road. 

Just to inform, you press W when it's on the "good key", which is just the different straight facing one.

Quite sorry about having to reset, it was last minute try at a bug fix that didn't work out so good. 

Although I don't quite know how I feel about check points, if it was a slower boil like a full mouth of 30 days or some junk I'd be for it. It's meant to be a little hard. Then again again I can see how resetting is more in the camp of "sod the player" hard then fair challenge hard.

Whatever the case, happy to hear you liked it even with all that, thanks. :)

I think you always got to be careful with murdering the player and forcing them to do stuff again. t can spoil them on the previous stuff they have done. Like consider a souls game, renowned for their difficulty but once you conquer the level before the boss they usually give you a few shortcuts to get back to the boss more easily. If a player has already conquered one part its annoying to have to do it again multiple times!