Voice acting is pretty accurate for what was being narrated, it sounds like its good for narrating news. The font choice was nice too.
I think a good addition would be syncing the text to the voice lines and making the font size a bit bigger! For loading the gameplay, try checking the order of your scenes in build settings / build profile and moving it around in the order the game is played in.
Viewing post in The Spirit of Halloween jam comments
Thank you for your feedback! I agree I could spend more time on the dialogue system. I've made the intro on the day of submission.
Also the scenes are in the correct order in the build settings etc., it also works in Playmode. Which is why I noticed it too late to correct it. Previous Unity versions had similar quirks when using Timeline in WebGL builds. I'm sure it's an easy fix. I'll just do it post-jam.
Again, thank you for the really cool feedback! Much appreciated.