Visuals and presentation are immaculate, I thought I was playing a Steam demo someone spent months/years on...
Gameplay-wise it's innovative, I like the direction you explored, but I felt like I lacked agency - the decision of which sheep to spawn didn't feel very impactful at the start, so I kind of spammed the cheap ones and some defenders and eventually "won" but didn't feel like I did much. Then I played again and only spawned Psycho and won each level super fast lol, so that just felt OP.
I think if the sheep were coming at each other in waves or something, rather than bouncing around randomly, it could feel more strategic where there is a kind of rock-paper-scissors relationship between the different masks...
Anyway, despite all that it still felt really high-quality and fun to play, so I enjoyed it!