Hey! For the layers, it mentions that it supports matrixes, but only if they're orth. If our camera uses the matrix_build_lookat and matrix_build_projection_perspective_fov functions for _viewMat and _projMat, does that mean it won't work with the layer functionality, and is there any workaround?
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Hello!
Yes, if you use .LayerApply(), this functionality only works with orthographic cameras so you can actually draw on the layer. It's worth noting that if you're drawing in full screen, this doesn't make a difference (it works with both perspective and orthographic cameras - 2D and 3D, as it only depends on the input surface).