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Thank you! I'm really happy with how the pen movement came out. It's awesome realizing how much visual polish you can get in basically for free if you know how to utilize damped oscillation math haha

I'd like to know what damped oscillation math is and how can I use it in my games? PS: Really enjoyed the game ^^

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I can't find the resources I originally used when looking into it, but I did find this which seems pretty good as a jumping-off point:


I'll check it out. Thanks!