Just WOW!!! This is my favorite game from the jam no doubt, and i dont even like rougelikes! SUUUPER underrated, probably because of the unassuming art, not that its bad, i started to find it quite charming by the end. But the first impressions are maybe of a less polished game. But dont book the judge by his cover, cuz this one slaps!
The design in this game is superb! An autobattler where you can reposition your characters on the fly between battle to change each encounter is genius, and with how the attack priority it really feels like youre making a team, with a tank and flankers and all sorts. The positioning system genuinely feels like it could be the next big thing in RPG´s, its so intuitive and simple yet so fresh and deep and Ive never seen anything quite like it.
The mask/weapon mechanic is also superb! Having each character be the average joe and having their entire functionality decided by the masks is such a cool concept, and i can see the depth of team building goes deep with this. Truly a great used of the theme.
The variety of stuff you managed to put into the game the time we had is very impressive, and each mask and weapon i saw felt really cool and interesting to use in its own way.
The difficulty scaling quite good, with you feeling like you get noticeably stronger each turn (if you choose well) while still keeping the fights hard but fair. Although i still haven't managed to beat the three beeeg slimes stage yet.
This is more fun than many steam rougelikes that i have played, and with more content and maybe with a more marketable art style, this would do numbers as a full game.
And yeah, just wow, I love it! You will go far as a designer I just know it. You get all the external validation from me.