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(1 edit)

Wow you are really great at dialogue! Was expecting to get reading dread as a lot of games of this style give me that. 

Expesially as I struggle reading a lot of text you made it very digestable and not pretentious! 

You knew how to really communicate effectively and minimalistic ally without players getting bored with subtle queues including the design of each character. I found myself more lost in the unique personality of each person which is a great sign and I reckon the appeal of the genre! 

For some critiques I Wish there was more of a challenge aspect like it being timed. It felt too low stakes. Also while it is loosely connected to jam theme would have liked some more cards used. Super charming game though! 

This is my first ever game, so I'm glad to hear the dialogue was paced well :) that was definitely a worry I had lol. Thank you for the feedback!

Yea a lot of dialogue ive written for games tends to be too long or pretentious. As well as a lot of games. When someone can make dialogue that is digestable, believable, and natural really makes games like these work!  

Also if you have time would love to get your feedback on my game! 

Yeah, of course, I'll check it out!