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Really spooky, great build up. I love how the fact that there is an option lock the doors adds that much tension. The scare was done tastefully with just the right amount of shock. Unfortunately, I encountered a bug where the game won't progress even though I've locked every door. So I had to think like a dev and guessed that the progression trigger somehow didn't trigger when I locked the last door so I opened it and locked it again and it worked. Really solid entry overall, overscoping is a curse for every game jammers lol. Oh and one more thing, I think you honestly shot yourselves in the foot by using Unreal. Imo it brought no value to this game in particular and only served to blow up the download size. But that's understandable.

YEAH! that's my fault on overscoping the whole objective tracker system was one of the last things I made with unfortunately means I rushed it and there was some issues like what you encountered. Also I understand what you mean with Unreal it's the first engine I've learned and I'm so comfortable with it, plus I love the node coding its easier for my brain haha. I'm pretty dyslexic and I struggle reading out code I've typed so I'm afraid to switch to another engine and dealing with typing code out again. 😰 It's been so long since I've type out code properly 😅 anyways I'm rambling and thank you very much for playing my game and leaving a comment! Good luck on the judging your game will place very high! It was too good not to! Thanks again!♥