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A jam submission

DrawgicView game page

A puzzle in which you need to draw objects
Submitted by RandomGames — 3 hours, 44 minutes before the deadline
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Drawgic's itch.io page

Results

CriteriaRankScore*Raw Score
Special Object Implementation#34.6674.667
Gameplay#233.4003.400
Fun Factor#243.4673.467
Overall#383.3443.344
Theme Implementation#463.6673.667
Audio#502.7332.733
Visuals#802.1332.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
Gravity: Puzzles use gravity to pass through

Pen: The player's main tool for drawing objects

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Comments

Submitted(+1)

Very interesting puzzles! You should probably add more checkpoints because it's a little frustrating not to be able to restart the very thing I was doing!

I stopped at the barrier protecting the button at the ceiling. I tried some kind of catapult-like shape but it wasn't reliable enough!

Very addictive, though, I got hooked quickly!

Developer(+1)

Thanks! There really should be more checkpoints added.

This is the second time someone has asked a question about this puzzle, so I'm duplicating the answer to another comment:
My solution to the puzzle with the button on the ceiling is to build a ladder to the barrier, climb it, and draw from top to the button. It was the penultimate puzzle, so you didn't lose much)

Submitted(+1)

Really neat idea! I got stuck at the puzzle where you have to activate a button on the ceiling that's just past a barrier... I wanted to make a ramp-thing and launch an object into it, but it was cumbersome to try something and then have to restart from the checkpoint and get back to the room to try something else, so I ended up quitting.

But the amount I experienced was really pleasant! I especially loved the puzzle where the button was on the ceiling, and I drew something that hooked onto both the circle in the room *and* the ceiling the button was attached to to keep it pressed while also ensuring the drawn object didn't fall.

Developer(+1)

Thanks, it's cool that you liked it!

My solution to the puzzle with the button on the ceiling is to build a ladder to the barrier, climb it, and draw from top to the button. It was the penultimate puzzle, so you didn't lose much)

Submitted(+1)

Ahhhhhhh that's clever, I sincerely think I would have spent so long just launching objects at it hoping for the best LOL

Submitted(+1)

Smart and interesting puzzles ! 
Moving around is a bit janky but I like the different ideas you came up with for puzzles and the way we interact with objects weight

Developer

Thanks!

Submitted(+1)

Lots of interesting puzzle potential with this

Developer

I'm glad you liked it)

Submitted(+2)

Puzzles are quite enjoyable! I like that weight is stacked, meaning you can draw small but heavy objects.

Maybe you could change the color of the drawn object depending on the weight (e.g. blue -> red).

Just needs some polish, but totally understandable since it's for a jam :)

Developer

Thanks! About the color, it's a good idea.

Submitted(+2)

Wow, original =) I like it

Developer

Glad you liked it!

Submitted(+1)

Awesome entry! I found some small bugs and didn't read description for first :D Was reloading page multiple time and then read that to restart I can press R :D If you draw line slowly, it will take more ink. For example I couldn draw first bridge 3-5 times because I ran out of ink. And then I tried to draw it fast and it helped!

Developer(+1)

Thanks! There is a minimum and maximum distance between the "points" in the line, which creates some variability in compression.

Submitted(+1)

I have similar mechanics and had problem with "spending inks". I solved it by checking exactly distance between points and adding only every 5th point. Just in case you are interested :D

Developer(+1)

Thanks, I'll test it.

Submitted(+1)

Let me know if you need help!