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Nice work! I saw this new game had posted and was looking forward to playing a new installment in this genre – I played to the end and it didn’t disappoint! There’s a great, dark narrative told here, and you do a good job of breaking it up and weaving it into the gameplay so that the player isn’t overwhelmed with text. The flashlight and its limited charge were well done – it makes you really feel the darkness.

The game forced me early on to figure out how to fight enemies with the knife, so I actually felt more comfortable fighting that way than with other weapons; only for the final enemy did I use the gun. (I also didn’t realize there was a dash until after I finished!). The fighting was ultimately nicely tuned so that there was a strategy that required dexterity that would win if executed, but that also was challenging (I died many times).

No bugs to report, I had fun – nice work!

Thanks so much for checking it out!

What I was doing here was challenging myself to build something more action-oriented, compared to some of my past work. Of course I had to narrow the scope a lot (as usual), but I think I learned a lot working on this. (I had originally planned at least 5 weapons and a half-dozen levels, but...)

Looking forward to your next project, too!