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(+1)

So, couple of bureaucratic things to get out of the way. First, I’d suggest going to the ‘edit project’ page for your game, and marking the downloadable version as being for Windows - this will allow people to actually download your game via the itch.io desktop app. Second, you might want to consider producing builds of your game for the web/for linux, just to make it easier for people to actually play it.

Anywho, it’s a pretty valiant effort for a game developed in a few hours, with a coherent plot, but the gameplay did feel a bit iffy. It did feel a bit like flailing around aimlessly with the mouse hoping for something to happen, but it’s impressive to see a non-trivial input system get implemented within a short timespan.

Did not know that about the desktop app, thanks! I've been trying to get the web build to work properly but no luck so far.

Unity web builds do have some technical limitations (see https://docs.unity3d.com/6000.0/Documentation/Manual/webgl-technical-overview.html - does your game contain any threads?), so chances are you might have encountered one of those problems. Still, I would suggest trying to make a linux build as well, as chances are there might be fewer technical problems with that.

(+1)

Hmm not sure... But I'll make sure to make a linux build too later.

I can't seem to post a comment on your game (itch thinks I'm suspicious or smth) so I'll just post it here.

Thought that skeleton was wayy too fast then I read up on how to actually play, pretty fun and unique!