So, couple of bureaucratic things to get out of the way. First, I’d suggest going to the ‘edit project’ page for your game, and marking the downloadable version as being for Windows - this will allow people to actually download your game via the itch.io desktop app. Second, you might want to consider producing builds of your game for the web/for linux, just to make it easier for people to actually play it.
Anywho, it’s a pretty valiant effort for a game developed in a few hours, with a coherent plot, but the gameplay did feel a bit iffy. It did feel a bit like flailing around aimlessly with the mouse hoping for something to happen, but it’s impressive to see a non-trivial input system get implemented within a short timespan.