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(1 edit) (+1)

This is a really well made project. I liked the scavenging around to get the supplies. The zombies are very fast and can sometimes lock you into a corner if you are not careful, but with looking around for medkits(and their alternatives) it's very much possible to get through the game without dying. Opposed to what I read from the comments I found the knife combat very easy once I understood the rhythm of stepping backwards and slashing, only times I was caught by it was when I ran out of room, which felt very fitting for the scenario. Because of this the gun felt a bit redundant outside of the priest room where you get it as you get overwhelmed there very easily.

Only issue I'd raise is that collisions of some of the elements(especially doors) are very big compared to the sprites making it easy to get stuck on invisible barriers when walking around or in the middle of combat.

One other thought I had when playing, which is more of a suggestion is that the camera feels very zoomed in so the gameplay feels claustrophobic especially when looking downwards where a lot of space is taken up by the inventory. However I’m not sure how hard it would be to zoom it out a bit, given the pixel art style can be sensitive to resolution change.

With the red eyes, wine and mentions of dukes and duchess I fully expected to be a vampire protagonist, I was genuinely surprised to learn I wasn't via the mirror.

All in all a very well made and cool game, I hope it gets a proper ending in some update.

(+1)

Thanks for playing, and for all this great feedback!

I had originally planned at least 5 different weapons, with tons of levels to use them in... but realistically, level design took much, much longer than I had planned for, and even the grenades are implemented only as an afterthought.

The diversity of responses I've received to the combat (too easy, too hard, etc.) show that different players have different tastes. I'll implement varying difficulty levels after the rating period is over.

Zooming out is achievable with little difficulty, but then I don't get to show off the art in the same way. I figured, since the environment is so dark, it wouldn't matter too much. But I can experiment with this.