the game looks and feels way too polished to be a game jam entry (a good thing). the art style is charming too, nice work
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thanks! :) I've made a couple games in this style before (VN-ish stuff), so I was able to leverage tools & workflows I'm already familiar with.
one thing I did have to pass on was sound effects, but I would have loved to have added sounds for when Roberson crashes due to the gravity inversion, and maybe added scribble sounds, etc.
the last 24ish hours were spent on polish, and I was also able to get a few friends to playtest during that time which gave some nice feedback on where the form-filling logic was confusing, or just not great! I was sure to include their names in the credits, but I can't thank them enough!