This was a great bite-sized level which was clever in its design and mechanics. There were a few quirks that impacted my playthrough, but hopefully they’re easy to iron out if you ever wanted to expand on this:
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I took a couple of hits when jumping on enemies’ heads while they were trying to bite me. We both took damage at the same time, but it felt unavoidable after committing to the jump. It does also feel like they charge and attack you too quickly, and you don’t have much time to react (especially if they spot you from around a corner or off-screen).
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Some of the parts where it’s showing a cutscene (e.g. opening a gate) could be sped up a bit.
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After grabbing the red key, I started getting framerate hiccups that got worse until I finished the level. I don’t know if it’s linked to all the enemies spawned near the exit portal, but it was almost unplayable in those final 60 seconds. I have a fairly beefy PC, but everything before that point was fine.
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An options screen for the standard graphics options and camera controls would be nice to have.