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This plugin suffers a bit in landing logic as it truly cannot judge if an event is below consistently if positioned just right you attempt a landing on the events which leads to a hang blank events seem worse of a culprit.  after recovery the steering breaks you are forced to fly straight until you can land and board again to reset.   also the force forward bug does tend to happen randomly. probably due to calling choices while flying.  Vis Stella EMC 8Dir breaks flight which is avoidable through conditional plugin command disable 8dir while in airship.  their core requires a forced check modification  which lets UM7 have control under UM7 mode their graphical mods break UM7 for obvious reason. Plus EMC's shadows are not aligned under UM7 for good reason as um7 and Stella are not working together and X,Y are 1 block off even if forced to run under a bridge or hard Edits still this was avoided by removing shadows on while UM7 maps without some more modification probably best solution.  most of which mentioned is not your fault just figured i would share from testing on what i learned from testing. the landing issues happen with just UM7 and your plugin and not the fault of EMC or Stella core also i may add without your plugin the landing issue does not exist in UM7 alone. My thoughts is add a hard reset on failure so no lock out on steering if you so happen to land on a transition or blank parallel event, Overall cool plugin and i am far from a great tester so i could be wrong :) making this all run along side other plugins has been a fun 2 day experiment :)