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(+1)

There is a strong disconnect in my brain having the player move and yet face another direction.  The angular shoulders felt like they were the forward indicator so I kept expecting the player to move like that.  Also one other thing, maybe exclude the start room from randomly having multiple enemies in it causing the player to die instantly when they are trying to figure this all out.

(+1)

Yeah, I feel that. I would have liked to have a separate animation for character movement and attack direction, but in the limited time available I did my best with what I had. The room randomization is fully active from the very start, but adding a separate "tutorial room" would have been a smart move. I'll try to remember that next time I make anything similar. Thank you for the feedback.