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Huh - that sounds interesting.  We need to polish what's here first before doing something like that though.

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Oh definitely! Coming from the first game, it feels like there's a world where this game or maybe a follow up plays around with rng events, and the time system as like a deadline. I could totally see perks interacting with the stats in there now  super easily since you have such an easy game over.  Plus I just thought the way the npcs in the first game 'attacked' you would work well with rogue likes.

Maybe the most basic rogue-like feature would be something that tracks avenues explored, somewhat like Detroit; Become Human?
Then have some "?" items for the areas unexplored?