I can't believe how much you got done in the time - I like the idea but didn't really know the end game. The controls were tricky and I wasn't sure why all the little masks were on the ground. I think the game area was too big and the pop up boxes were large and opaque meaning I couldn't see what was going on behind. But I do think mask farm was a clever take on the theme.
Viewing post in World of Masks jam comments
The little masks on the ground are just background pieces I threw in to make the floor a little more interesting since I didn't have time to make multiple floor tiles. Most of my previous jams were UI heavy so I wasn't even thinking about the size, definitely learning something from trying a new genre. Giving the menus translucency is definitely a easy fix I can put out after the jam. Thanks for playing!