I enjoyed the game even if it was pretty short and lacked guidance. I think you could get more bank for your buck if you start with a few introduction lines like: "we are t minus 120 takeoff, everything right over there?" then your character says something like: "We have some technical difficulties, some wiring needs fixing, I need the passcode, and the button sequence to unlock manual mode, then I can save this takeoff" and then you start the game. Then I would have an idea of what to expect before the timer starts. Also you could add a simple heartbeat sound, that starts the game with volume 0, and rises as time passes so the closer the countdown is to finish the louder the heartbeat, or even the faster it gets. Also a light alarm sound could add some mood as well, but be careful not to make it too loud as to bug players. Keep up the good work!
Viewing post in We Are All Afraid... jam comments
ty for playing.
I thought about adding some random sounds that would intensify depending on how much time was left on the timer, and even adding some voice lines every time you got a puzzle wrong, but I didn't really have time to do the voices. I really liked this project we did, so maybe I'll add them in the future