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Hi @Silasmathguy,

Thanks for sharing your game — I really appreciate the effort and creativity you’ve put into “Suction Bot”! I spent some time exploring it and wanted to share some feedback from my perspective.

  • On the home page, I noticed a bright neon green bar on the bottom — I wasn’t quite sure what it represents, maybe a quick tooltip could help players.
  • I tried the Convery Climb mode. The lava looks really cool, but it wasn’t clear how to get out once I fell in. The W key sometimes anchors to the tube, but I occasionally fell back into the lava. Spacebar and arrow keys didn’t seem to work for me (or AWSD), so maybe a small control guide, controller buttons, or hint system could help new players*
  • The music is fantastic — smooth and really adds to the atmosphere!
  • The right-click mechanic to stick to walls is creative, but I found it tricky to understand how to use it effectively to climb higher. Maybe some visual cues, sparks, arrows, or a brief tutorial could make it more intuitive, colorful, and engaging*
  • The maximize screen option is nice, but I couldn’t find a way to return to the original size, and Escape didn’t work on my Mac. Some additional UI options for resizing or returning to the main menu could help avoid frustration. I was forced to force-quit Browser and restart it to get back here.
  • Interacting with objects like tubes sometimes worked, but not consistently. A few more visual indicators on interactive elements might make navigation smoother.
  • I tried Level 1: Learn How to Climb, which is a good start, but highlighting the path or giving directional cues could make it easier for players to learn mechanics without trial and error. This mode, even without full-screen, didn't have a clear "Return to Home" button to try the other levels in Suction Bot. It may be useful and fun for players if you add that*
  • Beginner Player Experience: I want to note that it wasn't clear from the main-screen, maybe because the theme color is a little dark, that we should start the levels in chronological order starting with 1, the tutorial. I just randomly clicked one that looked cool and fun, but because I didn't do the first Level, I didn't succeed at getting out of the green lava and it was a little frustrating.

Overall, I think the game has a really fun, retro-inspired concept, and I can see a lot of potential here. A bit more guidance, clarity on controls, and consistent interaction cues would make it much more approachable and enjoyable for players. Thanks again for sharing your work — it’s clear you’ve put a lot of thought and work into it, and I look forward to seeing how it evolves!



(2 edits) (+1)

Thanks for your feedback. I messed up when building the game and accidentally built it in the mode I use to test. Normally you only have access from level 1 at the start, and you unlock them as you go. I like your feedback of making the tutorial better and will implement those ideas.  Also, once I have some of those features implemented would you be willing to try again?

Hi Silasmathguy,

I completely understand and have a strong idea of how much work, and how abstract it is building, editing, and deploying or debugging 2D and 3D games. I really appreciate your reply, and honesty. It's very humbling and I'd love to keep collaborating with you with "Suction Bot" and anything else you build/release! :) You're doing an awesome job engaging players, and we're here to encourage you.