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Good use of the theme to set up different platforming challenges.

I think the time slow one was used most effectively for because there was some mechanical skill in activating it and timing it with the platforms. You could have made use of ghost mask by being able to switch it on and off on the fly while jumping to pass through and on platforms rapidly which you only use very sparsely.

All and all a cool game, great work.

Thank you for the kind words and feedback! If I end up putting out more content for this game, I'll definitely be using that idea for the spirit mask!