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zBoca

43
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5
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A member registered Oct 02, 2023 · View creator page →

Creator of

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Thanks so much! And great observations, I caught the pinned spells issue right after the submissions closed, but I hadn't seen the other two, thank you for letting me know!

Thanks so much for the kind words! 

I think that's an amazing idea actually, I was having the problem with forgetting which register I was in during testing so switching it to a hold instead of toggle is probably a perfect solution. Thanks again!

Thanks so much for playing and the nice words!

You bring up a good point though, sorry for the confusion about it! I updated the itch description like you suggested, I had put the keybinds and cooldowns for abilities on a sorta hidden UI element in the bottom left but that maybe wasn't the best in retrospect. Thanks again!

Fun game and good theming!

I love the idea and style! Really creative for the theme idea, good job!

So fun! Awesome idea that I haven't seen anything like before, fits the theme great, and has great art!

You nailed the art style! Looks great, fun to play, and I think it definitely fits the theme. The hitboxes feel unforgiving, but maybe I'm just not the best at this type of game. Good job!

Thanks so much! We have plans to continue working on it after the jam considering how it turned out, so hopefully it wont be too long! I agree about learning spells over time, we had thoughts on that during development but we didn't have enough time to get everything we wanted in before the deadline. Thanks again!

Ohh good catch, I must've been testing without fullscreen. Thanks for playing anyways and I'm glad you were able to figure it out! I'm glad you enjoyed!

Thanks so much! We tried to make the spell inputs make sense in the world without being too complicated, another example being that there is a rotation spell for clockwise going one way around the arrow keys, and another for going counter clockwise that goes the other way around. I'm glad to hear we had some success in that respect! Thanks again!

Thanks so much! I think you make a good point about another pinnable spell, we were worried about taking away from the experience by allowing too many but I do think you're right about that.  We are planning on building this into a full game so we'll keep your feedback in mind! Thanks again!

Thanks so much! Glad you enjoyed!

So glad to hear it! GG

Thank you so much! So glad you enjoyed!

Such a fun concept! I love the way it makes you think about more than just what you currently see on your screen. Good job!!!

Im glad you enjoyed!!

Ooo smart idea that would be super cool! Glad you enioyed it!!!

That's awesome to hear, I'm so glad you enjoyed it!!

Thanks so much! I think I agree, maybe some kinda of cross-run upgraded could help with that... I'm glad you enjoyed though!!!

If there was a little more leeway in the grapple hook connecting I think thatd go a long way! Or some kind of indication whether or not the hook would reach from where you currently are. Overall solid!

Glad you enjoyed it!!

Love the way you really took advantage of the 1-bit limitation! Having a color switching game with only two colors is very fun, and you definitely pulled it off. Good job!

Fun! Had some trouble differentiating which collision corelated to which color mode, but that's probably a me issue. Very fun overall! Good job!

I love it! Great idea and great execution, awesome job!

This game is so unique! It gives off its vibe so well, I love everything about it! Great job!

Fun game! Managing the turn turning angle while trying to watch for what's ahead is challenging and fun! Good job!

I was very pleasantly surprised with this game! Going into it I wasn't expecting the creepy vibe that it had, but I really enjoyed it! Only thing is the font was a little hard to read, but it definitely helped sell the vibe. Great job!

Very fun! Love the visuals and the incremental game aspects :) Good job!

Very fun idea!! Very fun dynamic with making you need to go slowly to navigate through tight corners but not too slow because of the enemies. Good job!

Seems pretty tough, but I imagine after spending time getting used to the controls and mechanics it'd be super fun to zip around with the hook! Good job :)

GG! Glad you enjoyed :)

Thank you so much!

Thank you for the feedback! I got some similar feedback from other testers and decided to significantly nerf all of the enemies. If you decide to try again, please feel free to let me know how it feels!

Thanks so much! So glad to hear you enjoyed :>

Thank you!

Oh weird! Im sorry about that, just tested and it works on my chrome, I have no clue why it doesnt work on some peoples. Sorry again!

Thank you for the kind words and feedback! If I end up putting out more content for this game, I'll definitely be using that idea for the spirit mask!

Hmm that's strange. What OS version did you play? I could only personally test Web and Windows versions, so if you played the Linux or Mac versions it could be that. So sorry!

Thank you for the kind words even so :)

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Hmm weird! What OS version were you playing on? I was only able to personally test out the HTML (although someone else reported the same issue on the web version,  even though I didn't have that issue, no clue why that is) and Windows versions, so that could've been why, sorry about that!

Thank you for the kind words!

Windows build can't load any of the islands as far as I can tell