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Thanks LuLu for the project. I've gotten it succesfully setup with the ZLUDA fork of ComfyUI and it generates the Images just fine! I wish there was a tutorial to the the management part of the game, you get thrown into it with a huge debt, not alot of money and no real explanation on what to do. Obviously that probably wasnt a priority in this project but would be cool to get added eventually.
Edit: Also maybe it does exist and i just missed it but a blacklist for certain prompts would be cool. So when someone is not a fan of a certain property they can blacklist them.

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Thank you for your kind comment.

Yes, I created it more as a concept than as a good game, and the installation itself already turns a lot of people. The lack of a tutorial is a bad decision I made because I didn't expect the game to be successfully launched by even a small number of people.

As for the blacklist, that's a good idea. I'll need to add it in one of the next updates, but it won't be soon.


At the moment, v1.1.2, I can only provide a solution with modifications. But it will require your time and effort. You will need a spreadsheet editor, such as Excel (I use LibreOffice Calc).

1. You can download all the tables and put them in the game's mods files %appdata%\Godot\app_userdata\Character Matrix\mods\characters\random or find the button for this in the settings menu.

2. You can modify any table as you see fit and add new ones, except for the all_races.csv table. It is the entry point. Unfortunately, all_races.csv is not read by the game, which is a bug, so any changes to it will not be applied. When opening and saving tables, make sure you set tab separator, not comma.

I have added the tables to the download list as [WIP] characters tables

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Theres gonna be a fair bit of digging through the tables, but I really appreciate that the options there and that the game can actually read it as-is! The concept itself is awesome. I’ve actually had a similar idea, a game that uses generative AI to visualize stuff like characters and environments from a text-based RPG run by an LLM like ChatGPT/Deepseek where the user can create the rules and the world with a start prompt at the beginning.

The problem was always on the LLM side though. Public or locally hosted models (or at least the cheaper ones) can only handle so much toke n context. Once you go past that limit, they start forgetting the game rules you set up early on or the things that happened earlier in the story. It would probably require some smart way to store all that data and feed it to the AI whenever required so it doesnt get overloaded 🤔
And my coding skills are very mediocre, im more into the Administration/IT-Support side of things than programming :P

The way I see it, it's a matter of belief and commitment. If you want it, I believe you can do it. All that's left is your commitment.