Theres gonna be a fair bit of digging through the tables, but I really appreciate that the options there and that the game can actually read it as-is! The concept itself is awesome. I’ve actually had a similar idea, a game that uses generative AI to visualize stuff like characters and environments from a text-based RPG run by an LLM like ChatGPT/Deepseek where the user can create the rules and the world with a start prompt at the beginning.
The problem was always on the LLM side though. Public or locally hosted models (or at least the cheaper ones) can only handle so much toke n context. Once you go past that limit, they start forgetting the game rules you set up early on or the things that happened earlier in the story. It would probably require some smart way to store all that data and feed it to the AI whenever required so it doesnt get overloaded 🤔
And my coding skills are very mediocre, im more into the Administration/IT-Support side of things than programming :P