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(+1)

I really like the graphics and overall vibe of this! I found it really difficult to control the character however, I managed to kill about 6 spectres after ~3 tries before giving up. I would have given it more tries if you respawned closer to the arena, but getting back there was also kind of tricky and took too much time.

I think it could be improved if the attack animation was cancellable earlier and/or allowed you to retain control over your movement a bit better. Also, turning is super difficult - I thought maybe this is intentional, and you have to kind of use your momentum to slide around and dodge attacks, but it means that hitting an enemy (which stops all your momentum), then getting out of their blast radius is really really difficult (IMO).

Anyway overall great job on the visuals and vibes.

(1 edit) (+1)

Thanks for the review!

The attacks have enough range that you dont have to get close to them, so you would never have to sorry about the blasts. Also your momentum should keep you going even whole attacking.

Nevertheless I shoulda at least added a crossair to indicate wether one is in range or not.


Edit: and you got me with the respawn point! Shoulda added one!