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(+2)

Fantastic work with the dithered art style and map design / character models. Coming out of the sewer to see the ghost floating in the middle of the feild was so memorable with the sky too. Unfortunately some of the enemy spawning broke as I looked around for them and waited for the next wave right as I was about to max out my tree. Great game though! 

(+2)

Thanks so much for playing & your comment means a lot.  Yeah, its very possible the spawn did trigger but the enemy got stuck somewhere. Usually that's been the case. I had to find a workable middle ground with pathfinding & terrain collision in order to get the game "playable" for the jam. It's definitely not perfect, haha