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(3 edits) (+1)

Amazing job! I've played it a lot and even tweaked it a little bit. For example, to me, it makes more sense having 2 chances of encountering weak monsters cause they're more common than the tough ones. So I put the gnomish tinkerer encounter as a chance in "go foraging". On trails, I receive 1 point if I roll a six (three trails). That makes the quarterstaff more interesting.

Thanks!  I'm glad you're enjoying it and making your own changes.  The tinkerer was definitely coming up more frequently than "makes sense", so the weak monster alternative is great.  I'll have to try it with your staff alteration too.