I really love tank controls and fixed camera angles. It's such a shame that we don't see it more often. Great work making an engaging survival horror in such a short amount of time. A really authentic one at that. One issue that I experience however, is one of the camera change colliders is misplaced and my character is nowhere to be seen so I had to use echolocation to go back to the screen. Took me quite a while but finally got back to the camera and trigger the collider correctly
Viewing post in Red Satin jam comments
Camera trigger issues are certainly something I should've taken care of when doing bugfixing.
Right now it so happens that if two camera triggers are close by, the player can enter area B while still being in area A, then leave area B. This way, the OnEnter event for area A doesn't fire up, and the camera stays active for the second trigger, and you lose track of your character.
And the fix is somewhat simple - I only needed to add an additional event for when player leaves the trigger area.
That's probably the first thing I'll fix when jam ends.
Thank you so much for playing and for leaving feedback!