Thanks for the answer!
So, first thing first : Joel, huh? I'm quite sure this isn't gonna make my choices down the line easier. I like the little bit I saw about him, and out of them all, he is the closest to how I would describe my type, so yeah, he's kinda cheating. Lol. I'll admit though that I alreday knew he was coming, cause I read a few messages here, and I know a bit about what's coming in v0.4. Can't wait to see Diego without his shi... I mean, learn a bit more about him.
(Seriously, though, I like to joke about it, but I really am more invested in the story than the rest. Even if I can't deny it is a very nice bonus that they look good topless)
I don't want to spoil too much to someone reading comms - like I did - but Matt's new side when you go the Adrian's route was already quite surprising. Didn't think he was gonna go that hard. But I'll be happy to see more of him. Though, I still need to hunt his last 3 visuals.
I love this reshaping thingy you implemented. It must be hell to track and adjust during one playthrough, so I totally get why you reduced the number of echoes. It's actually a nice thing. Cause if the whole game is that hard as the beginning to get visuals, it could ruin the fun at some point (if you're a collectionist and want them all). Like you said, all the minor variation are nice to read, but hard to get. I got another one yesterday I enjoyed quite a lot, to be honest. I managed to get close to Diego using my discussion with Matt about tatoos, I didn't know it was a thing.
I'm not sure we were talking about the same thing when I said branching scenario trees. I meant a way to see what choices we made, and where are the ones we missed. Like in Last Virtue's Reward (and its successor Zero Time Dilemma), or 13 Sentinels: Aegis Rim.
Thank goodness I don't have to win that fight. Lol. I was ready to try hard the whole thing, but didn't really want to. Haha.
I feel like we need some darker moments to get more invested, so I don't mind. I don't like sobbing stories just for the sake of it, but when it's subtle and is here because they are humans, then I quickly get behind that.
Now, I'll need to replay some more games and try to get other visuals. Lol. Thanks again for the answer. Seeing you being so genuilely happy to talk about it (or at least, you're good at faking it :p) is great. I hope you'll keep this joy working on this game. See ya :p