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yeah you arent supposed to move in the beginning part until the elevator reaches down. i set the player to be a child of the elevator or else it bugs if I don't, if your on it.  and for some reason it was inverted. but yeah you had to wait till the elevator reaches the ground floor to play. that was the intro scene anyways.

Yeah. I suspected it. Maybe you could add a simple boolean to check if your cutscene is still running or even better...add colliders to the elevator and let the player move around while having the main menu on.