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(1 edit)

It's a very aesthetically intense game. I like the way animations and transitions to the next states are implemented. 

However, I felt frustrated. The first two cheapest upgrades are easy to make, but then it's very difficult: every round the accumulated pumpkins are reset, and I never managed to accumulate 20 pumpkins per round due to the fact that I had to spend them fighting off skeletons. 

It didn't interfere with the gameplay, but once the pumpkin got stuck in the air. I was able to pick it up.

I wish there was an exit button back in the menu, because the first time I didn't fully familiarize myself with the controls and tried to attack the skeletons with the mouse.

The ideas that I see:

  1. Make a perk so that some of the pumpkins are preserved
  2. Reduce the price of perks
  3. Make several difficulty levels with different settings for the cost of perks
  4. Add a return to the menu button to play scene

Thank you for playing :) Yes i admit the beginning of the game is kinda difficult, but with the first upgrades that cost only 3 or 5 pumpkins you should be able to collect 15 pumpkins, which you should use to upgrade the pumpkins spawned on the graveyard, which should enable you to collect 20 pumpkins to buy the first upgrade for pumpkin value. From there it should get a lot easier, but i agree that maybe a rebalancing is in order for the beginning of the game. I’m planning on further developing this game post jam using all the valuable feedback i get here from all you amazing people that played my game because frustration is not what i was aiming for :D