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(+1)

Love the minimalist aesthetic and the way you slowly but intuitively introduce the mechanics. A few sound effects would really help round this out I think!

My favourite moments were seeing the different progress bars appear, its a great tease.

It got really laggy at points with around 18 balls bouncing and generating so many text toasts.

Personally reaching infinity killed the momentum for me, I didn't think there were enough bonuses from the first infinity point to make me want to do it all again. But that's probably more about my style of incremental games, I prefer ones that can be completed in a couple of hours. Especially when they have this much active gameplay.

Great work!

(+1)

thanks. noted

(1 edit) (+1)

I noticed the same lag, and that it stopped when I leveled the base. It came back after getting a few more "e"s to my score, so maybe it has something to do with the game calculating too many "buy all" levels? Update: Turning off "buy all" was enough to stop the lag.

yeah that seems to be it